Now that the world of Interactive 3D is opening up to neophytes, we decided to delve a bit further to look into what constitutes a good game or multimedia project. What are the ground rules of interactivity as defined by some of today best multimedia artists and game designers? To help us answer these questions, we asked these experts about their work and creative processes, their tools and their methodologies.

Interview with Matthew Wegner of The Flashbang Studios    

Flashbang Studios uses Virtools' technology for downloadable games. Have a look at one of the first downloadable game developped with the Virtools technology. This game is finalist of the Independant Game Festival . Interview of the CEO of Flashbang Studios : Matthew Wegner.

Read the Pascal Luban Interview

Interview with Pascal Luban of The Game Design Studio     

After adapting the scenario and handling the entire game design for the pre-production of Alone In The Dark - The New Nightmare (developed by Darkworks and published by Infogrames), Pascal Luban founded his company, The Game Design Studio. He's recently introduced Virtools Dev 2.0 to his consultancy's arsenal of tools to improve communication and teamwork, and he took some time to speak to Virtools about it.

Read the Cheltenham Interview

Virtual Cheltenham Website: Interview with Mark Ralph     

Check out this final year project from the talented multimedia degree students at Cheltenham & Gloucester College of Higher Education. The goal of the Virtual Cheltenham website is to allow user to experience Cheltenham, England, through interactive web technologies to enhance the virtual experience. They chose Virtools to create their 3D Virtual neighborhood of Cheltenham.

Read the OUAT Interview Interview with Ouat Entertainment

Filling the niche of web portal to young technological urbanites with strong ecological interests, French developers Ouat Entertainment have just launched www.realgarden.com. Real Garden's central attraction is a Tamagotchi-like perpetual plant game made with Dev™, serving as the focal point for this innovative online community. Other services for the urban gardener include ecological e-commerce, discussions and gardening reference information.
Read Chris Crawford's Interview Interview with Chris Crawford  

Referred to as the Dean of American Game Design, Chris Crawford made his game design debut at Atari in 1979, published The Art of Computer Game Design in 1982 - a seminal text dealing with the nature of game design - and founded the Game Developers Conference. Chris's prolific writings have graced the pages of Edge and countless other publications, many available directly on his website, and his considerable narrative talents are now applied to the world of Interactive Storytelling, through his Erasmatazz project.

Image copyright notice (© kimstringfellow 1999)
Interview with Stephan Bludau      

Head of Software Development at TERRATOOLS in Germany, with projects ranging from Urban Assault, to Fun Run, to massive multi-user online games, talks about his working process within a large, successful game design organization.
Read Chapter 8: The Future of Game Design "The Future of Game Design" excerpt from Game Architecture and Design
by David Morris and Andrew Rollings

Game Architecture and Design teaches design, architecture, and management--the things programmers need to know before they can even begin writing code!

Dave Morris (London, UK) is a top-selling author and game designer. He has worked as a freelance consultant for several leading international developers and publishers, including Eidos. His realtime strategy game, Warrior Kings, is being developed by Black Cactus Games and will be published in 2000. Andrew Rollings (Berkshire, UK) is a freelance consultant who designed and wrote a core part of the cryptography system used by the Bank of England, several Swiss banks, and the European Commission. He is also a regular contributor to several game development magazines. For more info: www.coriolis.com, released on 11/26/1999.
Frederick Raynal Frederick Raynal

Creative Director, No Cliché
Game Designer and Author of Alone in the Dark and Little Big Adventure Series

  • Part One: Game Design
  • Part Two: Tools and Methods
  • Part Three: The Future of Game Design
  • Xavier Boissarie Xavier Boissarie

    Game Designer and author of Sierra Sangre
    Carapace Sofware