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Now that the world of Interactive 3D is opening up to neophytes, we decided to delve a bit further to look into what constitutes a good game or multimedia project. What are the ground rules of interactivity as defined by some of today best multimedia artists and game designers? To help us answer these questions, we asked these experts about their work and creative processes, their tools and their methodologies. |
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Interview
with Matthew Wegner of The Flashbang Studios
Flashbang Studios uses Virtools' technology for downloadable games.
Have a look at one of the first downloadable game developped with the
Virtools technology. This game is finalist of the Independant
Game Festival . Interview of the CEO of Flashbang Studios : Matthew Wegner. |
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Interview
with Pascal Luban of The Game Design Studio
After adapting the scenario and handling the entire game design for the
pre-production of Alone In The Dark - The New Nightmare (developed
by Darkworks and published by Infogrames), Pascal Luban founded his company,
The Game Design
Studio. He's recently introduced Virtools Dev 2.0 to his consultancy's
arsenal of tools to improve communication and teamwork, and he took some
time to speak to Virtools about it. |
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Virtual
Cheltenham Website: Interview with Mark Ralph Check out this final year project from the talented multimedia degree
students at Cheltenham & Gloucester College of Higher Education. The goal
of the Virtual
Cheltenham website is to allow user to experience Cheltenham, England,
through interactive web technologies to enhance the virtual experience.
They chose Virtools to create their 3D Virtual neighborhood of Cheltenham.
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Interview
with Ouat Entertainment Filling the niche of web portal to young technological urbanites with strong ecological interests, French developers Ouat Entertainment have just launched www.realgarden.com. Real Garden's central attraction is a Tamagotchi-like perpetual plant game made with Dev™, serving as the focal point for this innovative online community. Other services for the urban gardener include ecological e-commerce, discussions and gardening reference information. |
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Interview
with Chris Crawford Referred to as the Dean of American Game Design, Chris Crawford made his game design debut at Atari in 1979, published The Art of Computer Game Design in 1982 - a seminal text dealing with the nature of game design - and founded the Game Developers Conference. Chris's prolific writings have graced the pages of Edge and countless other publications, many available directly on his website, and his considerable narrative talents are now applied to the world of Interactive Storytelling, through his Erasmatazz project. Image copyright notice (© kimstringfellow 1999) |
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Interview
with Stephan Bludau Head of Software Development at TERRATOOLS in Germany, with projects ranging from Urban Assault, to Fun Run, to massive multi-user online games, talks about his working process within a large, successful game design organization. |
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"The
Future of Game Design" excerpt from Game Architecture and Design by David Morris and Andrew Rollings Game Architecture and Design teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Dave Morris (London, UK) is a top-selling author and game designer. He has worked as a freelance consultant for several leading international developers and publishers, including Eidos. His realtime strategy game, Warrior Kings, is being developed by Black Cactus Games and will be published in 2000. Andrew Rollings (Berkshire, UK) is a freelance consultant who designed and wrote a core part of the cryptography system used by the Bank of England, several Swiss banks, and the European Commission. He is also a regular contributor to several game development magazines. For more info: www.coriolis.com, released on 11/26/1999. |
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Frederick Raynal Creative Director, No Cliché Game Designer and Author of Alone in the Dark and Little Big Adventure Series |
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Xavier
Boissarie Game Designer and author of Sierra Sangre Carapace Sofware |