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Author/Designer : Sphaero.org/KnP UPDATE! |
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Author/Designer :
Sphaero.org/KnP
NEW! |
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Author/Designer : Sphaero.org/KnP NEW! |
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Author/Designer : Marcus
'ligi' Büschleb of EGabriel email: ligi@ligi.de File name : Screensaver Maker Platform and requirements : Virtools Dev 2.5 Right of Use : Freeware Date : 11/28/03 Description of content : This Upload enables Virtools compositions(*.vmo;*.cmo) to be a Windows ScreenSaver. Just choose one in the configuration dialog. |
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Author/Designer : Patrick
Hogenbloom - MCW email: p.hogenboom@mcw.nl URL (optional) : http://www.mcw.nl File name : Directories and files V 2.5 Platform and requirements : Virtools Dev 2.5 Right of Use : Freeware Date : 08/20/03 Description of content : Directories and files dll contains the following bb's : -Get Cmo Directory; Retrieves the directory of the last loaded cmo file. -Get Last Loaded Cmo; Retrieves the name of the last loaded cmo file. -Get Last Saved File; Retrieves the name of the last saved file. -Get Exe File; Retrieves the exe that's running the cmo. -Get Exe Directory; Retrieves the directory of the exe that's running the cmo. |
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Author/Designer : Patrick
Hogenbloom - MCW email: p.hogenboom@mcw.nl URL (optional) : http://www.mcw.nl File name : Texture Utilities V 2.5 Platform and requirements : Virtools Dev 2.5 Right of Use : Freeware Date : 06/10/03 Description of content : After putting this dll in dev's buildingblocks directory 4 new functions will appear in Materials-Textures/Texture: _Save texture to disk Using original filename : Feed it a texture and a path and it will save it to disk. The texture will be saved to the original filename that is stored in Dev. This allows for saving all textures in a composition without the need for name giving. Using a new filename : Don't forget to append an extension ! Dev will automatically save to the format that the extension specifies! _Send to video memory All textures that are rendered must first be sent to the graphics card. With this bb you can upload to video memory at the start of your scene. This is to prevent the (significant) framerate drops when you turn a corner and view a large texture for the first time. There is also the posibility to automatically upload all textures. _Send to system memory If a texture has been modified on the gfx card (texture render) this function copies it to system mem. _Clear from video memory Removes the specified texture from video memory. . Below are the versions for Dev 2.0 and 2.1 |
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Author/Designer : Oliver
Pavicevic |
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Author/Designer : Oliver
Pavicevic |
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Author/Designer : Oliver
Pavicevic |
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Author/Designer : Eric Fassbender NEW! email: Eric.Fassbender@csiro.au File name : Exchange Texture Platform and requirements : Virtools Dev 2.1 Right of Use : Freeware Date : 09/05/02 Description of content : A DLL to exchange textures at runtime with self-chosen ones from the harddrive. |
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Author/Designer : Patrick
Hogenbloom - MCW email: p.hogenboom@mcw.nl URL (optional) : http://www.mcw.nl File name : Positioning the Mouse Cursor (Mouse20.dll and Mouse21.dll) Platform and requirements : Virtools Dev 2.0 and 2.1 Right of Use : Freeware Date : 08/02/02 Description of content : After putting this dll in dev's buildingblocks directory 1 new function will appear in Controllers/Mouse. _Set mouse pos Moves the mouse cursor to the specified coordinates Note : this works in screen coordinates. You'll have to correct for the window position. Click for Dev2.0 Version |
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Author/Designer : Patrick
Hogenbloom - MCW email: p.hogenboom@mcw.nl URL (optional) : http://www.mcw.nl File name : Texture Utilities Platform and requirements : Virtools Dev 2.0 and 2.1 Right of Use : Freeware Date : 08/02/02 Description of content : After putting this dll in dev's buildingblocks directory 3 new functions will appear in Materials-Textures/Texture. _Save texture to disk Feed it a texture and a filename and it will save it to disk. Don't forget to append an extension ! Dev will automatically save to the format that the extension specifies ! _Send to video memory All textures that are rendered must first be sent to the graphics card. With this bb you can upload to video memory at the start of your scene. This is to prevent the (significant) framerate drops when you turn a corner and view a large texture for the first time. There is also the posibility to automatically upload all textures. _Clear from video memory Does the oposite from Send to video memory. Click here for Dev 2.0 Version |
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Author/Designer : mysqlBB
devTeam email: wizzleteet@hotmail.com File name : mysql Project Platform and requirements : Virtools Dev 2.1 Right of Use : GPL/LGPL Freeware Date : 08/02/2002 Description of content : The mysqlBB project is an opensource project that aims towards connecting virtools to mySQL database tables, making persistent multiplayer games possible using a mySQL server. For info, the latest builds or to participate in this project please visit the projectpage: http://mysqlbb.sourceforge.net |
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Author/Designer : Cyrille
Castellant email: contact@castellant.com File name : Joint Controller Platform and requirements : Virtools Dev 2.0 and 2.0 SE Right of Use : Freeware Date : 05/02/2002 Description of content : Cyrille Castellant proposes a freeware joint controller to address issues of mesh deformation for a character's wide movements. |
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Author/Designer : Matthias Thoemel
/ VRP GmbH |
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Author/Designer : Matthias Thoemel /
VRP GmbH email: office@vr-productions.de URL (optional) : http://www.vr-productions.de File name : Live Sound to World Demo Platform and requirements : Virtools Dev 2.1 Right of Use : Demo of DLL for a a fee Date : 01/01/02 Description of content : This is a Demo of a building block that captures the Windows Sound Record Port (Microphone, CD, other Stereo Devices) in realtime and lets a spring moving according to the sound pressure. For a fee Demo (reduced speed) Full Version: full realtime speed. Read the readme.txt for more info. Click here for the version for Dev 2.0 |
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Author/Designer : VRP
GmbH / M.Thoemel E-mail (optional) : office@vr-productions.de File name : Demo Video Texture Building Block Platform and requirements : Win98, Virtools 2.1, Video-In-Card File size (compressed) : 49255 bytes Right of Use : Fee for use Date : 7/1/01 Description of content : The VideoTexture building block generates a texture from the video stream of your video in card. You can use this texture on any objects in your virtools scene. Click here for the version for Dev 2.0 FEE FOR USE |
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Author/Designer : Patrick
Hogenbloom - MCW |
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Author/Designer : Peter
Graf email: peter.graf@uni-essen.de URL (optional) : http://www.graf-beyle.de File name : Distance Volume Platform and requirements : Virtools Dev 2.0 and 2.0 SE and NT4.0 Right of Use : Freeware Date : 8/14/01 Description of content : Simulates the point sound for Windows NT, reducing the volume nonlinear by distance to current camera. |
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Author/Designer : Into3D
URL (optional) : http://dev.into3d.com File name : CoolFlex Platform and requirements : Virtools Dev 2.0 and 2.0 SE Right of Use : Fee for use $99 Date : 7/31/01 Description of content : CoolFlex is a real-time flexible object creation plugin for Virtools dev 2.0 / SE, it has the same feature set as the 3dsmax FLEX modifier and the MAYA softbody implementation and most importantly it is extremely fast. In a nutshell it allows you to convert "any" object into a dynamic flexible object, which can be parented to anything , put on paths and use any transform functions to move them. The weight of the vertices can be painted in 3dsmax and exported out directly and for people who don't have 3dsmax can use our custom vertex weight paint system that is included with the plugin. Interactive demos are available from our site http://dev.into3d.com FEE FOR USE |
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Author/Designer : David
Callele |
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